In addition to that HQO+ offers much much more than

the original game. The board can be more than 100 times larger so
that really big missions can be played on a mere endless board. The
players can create their own heroes with new abilites, new treasures,
weapons, armors, potions, spells, and other inventory items as well
as new traps, artifacts, and furnitures. New monster, monsters that
have equipment and that can cast spells. All heroes, monster, items,
and rooms can have their own custom graphics to build unique missions
and to design a hero that is matching your own ideas.
The board is variable and modular. By using the integrated map
editor the gamemaster can build any number of rooms and corridors and
decorate them with a variety of different tiles. Even during the
running game it is still possible for the gamemaster to edit and
extend the board. So you can add new rooms and corridors or remove
those that you do not want.
During the game the server takes off lot of tasks from the
gamemaster. The server knows all game rules and so can check all
actions from the players and automatically process them. The server
also reveals the newly explored rooms and shows just in time what the
players can see there. Combat are fought automatically. The players
just have to decide with which weapon their hero should attack which
monster. Defeated monsters are automatically removed from the board
and drop a treasure or a key if the gamemaster has designed it to